Game Design Document: ROB (Red Or Black)

Betting Rules & Advanced Scoreboard Logic

1. Betting Positions & Winning Conditions

🎯 Group Bets (Big/Small - Even/Odd)

Even (C) 2 Red - 2 White
Odd (L) 1 Red or 3 Red
Big (T) 3 or 4 Red
Small (X) 0 or 1 Red

🎲 Exact Number Bets

Players receive higher payouts for predicting the exact count of red dice:

0 Red 1 Red 2 Red 3 Red 4 Red

2. Scoreboard Algorithm (Dragon Logic)

A. Streak (Down): If the result matches the previous round, move down. If already "turned" (Dragon), continue horizontally.

B. Break (New Column): When the result changes, return to Row 1 of the next column relative to the previous streak's start column.

C. Dragon Tail: Occurs when Row 6 is hit or the cell below is occupied. Once turned into a Dragon, the streak runs horizontally until broken.

Real-time Scoreboard Simulator

Test display logic with presets or manual input

Presets:

Board 1: Red Count (Exact)

Board 2: Big / Small

Big = T | Small = X

Board 3: Even / Odd

Even = C | Odd = L
Total Rounds: 0
Big(T) / Even(C)
Small(X)
Odd(L)
2 Red (Tie)